Can Mage Hand drop Magic Stones on an enemy?
$begingroup$
Can a warlock cast magic stone on 3 pebbles as a bonus action then subsequently cast mage hand to fly the stones over an enemy and drop them to deal 3d6 damage on hit? If so, what, if any, would be the modifiers applied to them? If not, then please explain why.
dnd-5e spells cantrips
$endgroup$
add a comment |
$begingroup$
Can a warlock cast magic stone on 3 pebbles as a bonus action then subsequently cast mage hand to fly the stones over an enemy and drop them to deal 3d6 damage on hit? If so, what, if any, would be the modifiers applied to them? If not, then please explain why.
dnd-5e spells cantrips
$endgroup$
add a comment |
$begingroup$
Can a warlock cast magic stone on 3 pebbles as a bonus action then subsequently cast mage hand to fly the stones over an enemy and drop them to deal 3d6 damage on hit? If so, what, if any, would be the modifiers applied to them? If not, then please explain why.
dnd-5e spells cantrips
$endgroup$
Can a warlock cast magic stone on 3 pebbles as a bonus action then subsequently cast mage hand to fly the stones over an enemy and drop them to deal 3d6 damage on hit? If so, what, if any, would be the modifiers applied to them? If not, then please explain why.
dnd-5e spells cantrips
dnd-5e spells cantrips
edited 5 hours ago
Rubiksmoose
50.2k7247380
50.2k7247380
asked 8 hours ago
gareth the elfgareth the elf
5251716
5251716
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
Mage Hand cannot do this
There are no rules that allow things to be dropped to deal damage. A GM may allow it (and this question reveals the lack of rules for this situation while this question discusses how non damaging a small object like a pebble would likely be.), but you would not use the modifiers from the spell because:
You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it.
Not only is the mage hand not "someone else" (it's a spell effect), dropping it doesn't qualify and mage hand is unable to make attacks...
The hand can't attack, activate magic items, or carry more than 10 pounds.
Even dropping the rocks should be considered an attack which makes it impossible for a mage hand to accomplish.
If your GM does allow it, it will be up to them what modifiers to use.
$endgroup$
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– Rubiksmoose
3 hours ago
add a comment |
$begingroup$
No. Magic stone requires an attack to deal damage, and mage hand can't attack.
From the description of the magic stone cantrip:
You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. [...] On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier.
From the description of the mage hand cantrip:
The hand can't attack, activate magic items, or carry more than 10 pounds.
A generous DM might allow the trick. He'd have to define the mechanics - but 3 * (1d6 + spellcasting ability modifier) damage seems way too much for a 1-round cantrip routine.
New contributor
$endgroup$
add a comment |
$begingroup$
First I test the "drop stuff from the mage hand range" and then apply it to the D&D gameplay.
Physics!
Dropping a 4kg stone from 7 metres (2 metres enemy height) roughly has 240J energy.
per http://home.earthlink.net/~jimlux/energies.htm
That is roughly the speed of a fastball travelling at 100mi/h which means quite a lot of energy.
If You could reliably hit someone unprotected from the top while they're not paying attention, you could reliably take them out.
I would allow it, but any headgear like helmets would greatly diminish the effectiveness of this (prevents the knockout), and while a human, elf or halfling head would be vulnerable, a giant, troll or orc would not.
Also, I would not deal damage. It would not be usable in combat. At all.
For narrative reasons a surprised person would be susceptible. A great way to start off the fight. Also, 4kg stones might become a rarity, I mean if it's 2kg, the energy is to small to cause much damage, and at 5 it's too heavy to lift.
Imagine a mason story that once during a war there was legislation to remove over-2kg and sub-10kg paving stones by cracking them due to prevalence of mages dropping stuff on peoples heads.
Also, a "morningstar ball" weighing 4kg might be a mage hand weapon of choice.
$endgroup$
1
$begingroup$
Using physics to justify D&D rules, especially involving magic, just doesn't work.
$endgroup$
– Rubiksmoose
2 hours ago
$begingroup$
I disagree. D&D is a kind of a universe and it has gravity (in most places anyway) and using physics to test if this is even possible is a very nice thing IMO. You shouldn't break players out of the game "just because". You can kill people by suffocating them with carbon monoxide while they're sleeping in a tavern, so you can drop stones on their heads. Depends on the DM of course but that's how I ruled when those things popped up.
$endgroup$
– Gensys LTD
2 hours ago
$begingroup$
(response to deleted comment) It wouldn't work in combat because: 1) in combat, creatures are aware of what's happening and are moving about. 2) they are aware of the players and see the mage and see the stone as it has to be within 9m from the caster. 3) It's not nible enough to actually "throw" the stone, it's just dropping it from a certain height as there's no significant speed the stone gets from the mage hand itself.
$endgroup$
– Gensys LTD
2 hours ago
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f139124%2fcan-mage-hand-drop-magic-stones-on-an-enemy%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Mage Hand cannot do this
There are no rules that allow things to be dropped to deal damage. A GM may allow it (and this question reveals the lack of rules for this situation while this question discusses how non damaging a small object like a pebble would likely be.), but you would not use the modifiers from the spell because:
You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it.
Not only is the mage hand not "someone else" (it's a spell effect), dropping it doesn't qualify and mage hand is unable to make attacks...
The hand can't attack, activate magic items, or carry more than 10 pounds.
Even dropping the rocks should be considered an attack which makes it impossible for a mage hand to accomplish.
If your GM does allow it, it will be up to them what modifiers to use.
$endgroup$
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– Rubiksmoose
3 hours ago
add a comment |
$begingroup$
Mage Hand cannot do this
There are no rules that allow things to be dropped to deal damage. A GM may allow it (and this question reveals the lack of rules for this situation while this question discusses how non damaging a small object like a pebble would likely be.), but you would not use the modifiers from the spell because:
You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it.
Not only is the mage hand not "someone else" (it's a spell effect), dropping it doesn't qualify and mage hand is unable to make attacks...
The hand can't attack, activate magic items, or carry more than 10 pounds.
Even dropping the rocks should be considered an attack which makes it impossible for a mage hand to accomplish.
If your GM does allow it, it will be up to them what modifiers to use.
$endgroup$
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– Rubiksmoose
3 hours ago
add a comment |
$begingroup$
Mage Hand cannot do this
There are no rules that allow things to be dropped to deal damage. A GM may allow it (and this question reveals the lack of rules for this situation while this question discusses how non damaging a small object like a pebble would likely be.), but you would not use the modifiers from the spell because:
You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it.
Not only is the mage hand not "someone else" (it's a spell effect), dropping it doesn't qualify and mage hand is unable to make attacks...
The hand can't attack, activate magic items, or carry more than 10 pounds.
Even dropping the rocks should be considered an attack which makes it impossible for a mage hand to accomplish.
If your GM does allow it, it will be up to them what modifiers to use.
$endgroup$
Mage Hand cannot do this
There are no rules that allow things to be dropped to deal damage. A GM may allow it (and this question reveals the lack of rules for this situation while this question discusses how non damaging a small object like a pebble would likely be.), but you would not use the modifiers from the spell because:
You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it.
Not only is the mage hand not "someone else" (it's a spell effect), dropping it doesn't qualify and mage hand is unable to make attacks...
The hand can't attack, activate magic items, or carry more than 10 pounds.
Even dropping the rocks should be considered an attack which makes it impossible for a mage hand to accomplish.
If your GM does allow it, it will be up to them what modifiers to use.
edited 5 hours ago
answered 8 hours ago
David CoffronDavid Coffron
33.9k3115235
33.9k3115235
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– Rubiksmoose
3 hours ago
add a comment |
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– Rubiksmoose
3 hours ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– Rubiksmoose
3 hours ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– Rubiksmoose
3 hours ago
add a comment |
$begingroup$
No. Magic stone requires an attack to deal damage, and mage hand can't attack.
From the description of the magic stone cantrip:
You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. [...] On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier.
From the description of the mage hand cantrip:
The hand can't attack, activate magic items, or carry more than 10 pounds.
A generous DM might allow the trick. He'd have to define the mechanics - but 3 * (1d6 + spellcasting ability modifier) damage seems way too much for a 1-round cantrip routine.
New contributor
$endgroup$
add a comment |
$begingroup$
No. Magic stone requires an attack to deal damage, and mage hand can't attack.
From the description of the magic stone cantrip:
You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. [...] On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier.
From the description of the mage hand cantrip:
The hand can't attack, activate magic items, or carry more than 10 pounds.
A generous DM might allow the trick. He'd have to define the mechanics - but 3 * (1d6 + spellcasting ability modifier) damage seems way too much for a 1-round cantrip routine.
New contributor
$endgroup$
add a comment |
$begingroup$
No. Magic stone requires an attack to deal damage, and mage hand can't attack.
From the description of the magic stone cantrip:
You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. [...] On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier.
From the description of the mage hand cantrip:
The hand can't attack, activate magic items, or carry more than 10 pounds.
A generous DM might allow the trick. He'd have to define the mechanics - but 3 * (1d6 + spellcasting ability modifier) damage seems way too much for a 1-round cantrip routine.
New contributor
$endgroup$
No. Magic stone requires an attack to deal damage, and mage hand can't attack.
From the description of the magic stone cantrip:
You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. [...] On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier.
From the description of the mage hand cantrip:
The hand can't attack, activate magic items, or carry more than 10 pounds.
A generous DM might allow the trick. He'd have to define the mechanics - but 3 * (1d6 + spellcasting ability modifier) damage seems way too much for a 1-round cantrip routine.
New contributor
edited 2 hours ago
V2Blast
20.2k357127
20.2k357127
New contributor
answered 8 hours ago
BashBash
1956
1956
New contributor
New contributor
add a comment |
add a comment |
$begingroup$
First I test the "drop stuff from the mage hand range" and then apply it to the D&D gameplay.
Physics!
Dropping a 4kg stone from 7 metres (2 metres enemy height) roughly has 240J energy.
per http://home.earthlink.net/~jimlux/energies.htm
That is roughly the speed of a fastball travelling at 100mi/h which means quite a lot of energy.
If You could reliably hit someone unprotected from the top while they're not paying attention, you could reliably take them out.
I would allow it, but any headgear like helmets would greatly diminish the effectiveness of this (prevents the knockout), and while a human, elf or halfling head would be vulnerable, a giant, troll or orc would not.
Also, I would not deal damage. It would not be usable in combat. At all.
For narrative reasons a surprised person would be susceptible. A great way to start off the fight. Also, 4kg stones might become a rarity, I mean if it's 2kg, the energy is to small to cause much damage, and at 5 it's too heavy to lift.
Imagine a mason story that once during a war there was legislation to remove over-2kg and sub-10kg paving stones by cracking them due to prevalence of mages dropping stuff on peoples heads.
Also, a "morningstar ball" weighing 4kg might be a mage hand weapon of choice.
$endgroup$
1
$begingroup$
Using physics to justify D&D rules, especially involving magic, just doesn't work.
$endgroup$
– Rubiksmoose
2 hours ago
$begingroup$
I disagree. D&D is a kind of a universe and it has gravity (in most places anyway) and using physics to test if this is even possible is a very nice thing IMO. You shouldn't break players out of the game "just because". You can kill people by suffocating them with carbon monoxide while they're sleeping in a tavern, so you can drop stones on their heads. Depends on the DM of course but that's how I ruled when those things popped up.
$endgroup$
– Gensys LTD
2 hours ago
$begingroup$
(response to deleted comment) It wouldn't work in combat because: 1) in combat, creatures are aware of what's happening and are moving about. 2) they are aware of the players and see the mage and see the stone as it has to be within 9m from the caster. 3) It's not nible enough to actually "throw" the stone, it's just dropping it from a certain height as there's no significant speed the stone gets from the mage hand itself.
$endgroup$
– Gensys LTD
2 hours ago
add a comment |
$begingroup$
First I test the "drop stuff from the mage hand range" and then apply it to the D&D gameplay.
Physics!
Dropping a 4kg stone from 7 metres (2 metres enemy height) roughly has 240J energy.
per http://home.earthlink.net/~jimlux/energies.htm
That is roughly the speed of a fastball travelling at 100mi/h which means quite a lot of energy.
If You could reliably hit someone unprotected from the top while they're not paying attention, you could reliably take them out.
I would allow it, but any headgear like helmets would greatly diminish the effectiveness of this (prevents the knockout), and while a human, elf or halfling head would be vulnerable, a giant, troll or orc would not.
Also, I would not deal damage. It would not be usable in combat. At all.
For narrative reasons a surprised person would be susceptible. A great way to start off the fight. Also, 4kg stones might become a rarity, I mean if it's 2kg, the energy is to small to cause much damage, and at 5 it's too heavy to lift.
Imagine a mason story that once during a war there was legislation to remove over-2kg and sub-10kg paving stones by cracking them due to prevalence of mages dropping stuff on peoples heads.
Also, a "morningstar ball" weighing 4kg might be a mage hand weapon of choice.
$endgroup$
1
$begingroup$
Using physics to justify D&D rules, especially involving magic, just doesn't work.
$endgroup$
– Rubiksmoose
2 hours ago
$begingroup$
I disagree. D&D is a kind of a universe and it has gravity (in most places anyway) and using physics to test if this is even possible is a very nice thing IMO. You shouldn't break players out of the game "just because". You can kill people by suffocating them with carbon monoxide while they're sleeping in a tavern, so you can drop stones on their heads. Depends on the DM of course but that's how I ruled when those things popped up.
$endgroup$
– Gensys LTD
2 hours ago
$begingroup$
(response to deleted comment) It wouldn't work in combat because: 1) in combat, creatures are aware of what's happening and are moving about. 2) they are aware of the players and see the mage and see the stone as it has to be within 9m from the caster. 3) It's not nible enough to actually "throw" the stone, it's just dropping it from a certain height as there's no significant speed the stone gets from the mage hand itself.
$endgroup$
– Gensys LTD
2 hours ago
add a comment |
$begingroup$
First I test the "drop stuff from the mage hand range" and then apply it to the D&D gameplay.
Physics!
Dropping a 4kg stone from 7 metres (2 metres enemy height) roughly has 240J energy.
per http://home.earthlink.net/~jimlux/energies.htm
That is roughly the speed of a fastball travelling at 100mi/h which means quite a lot of energy.
If You could reliably hit someone unprotected from the top while they're not paying attention, you could reliably take them out.
I would allow it, but any headgear like helmets would greatly diminish the effectiveness of this (prevents the knockout), and while a human, elf or halfling head would be vulnerable, a giant, troll or orc would not.
Also, I would not deal damage. It would not be usable in combat. At all.
For narrative reasons a surprised person would be susceptible. A great way to start off the fight. Also, 4kg stones might become a rarity, I mean if it's 2kg, the energy is to small to cause much damage, and at 5 it's too heavy to lift.
Imagine a mason story that once during a war there was legislation to remove over-2kg and sub-10kg paving stones by cracking them due to prevalence of mages dropping stuff on peoples heads.
Also, a "morningstar ball" weighing 4kg might be a mage hand weapon of choice.
$endgroup$
First I test the "drop stuff from the mage hand range" and then apply it to the D&D gameplay.
Physics!
Dropping a 4kg stone from 7 metres (2 metres enemy height) roughly has 240J energy.
per http://home.earthlink.net/~jimlux/energies.htm
That is roughly the speed of a fastball travelling at 100mi/h which means quite a lot of energy.
If You could reliably hit someone unprotected from the top while they're not paying attention, you could reliably take them out.
I would allow it, but any headgear like helmets would greatly diminish the effectiveness of this (prevents the knockout), and while a human, elf or halfling head would be vulnerable, a giant, troll or orc would not.
Also, I would not deal damage. It would not be usable in combat. At all.
For narrative reasons a surprised person would be susceptible. A great way to start off the fight. Also, 4kg stones might become a rarity, I mean if it's 2kg, the energy is to small to cause much damage, and at 5 it's too heavy to lift.
Imagine a mason story that once during a war there was legislation to remove over-2kg and sub-10kg paving stones by cracking them due to prevalence of mages dropping stuff on peoples heads.
Also, a "morningstar ball" weighing 4kg might be a mage hand weapon of choice.
edited 2 hours ago
V2Blast
20.2k357127
20.2k357127
answered 3 hours ago
Gensys LTDGensys LTD
14513
14513
1
$begingroup$
Using physics to justify D&D rules, especially involving magic, just doesn't work.
$endgroup$
– Rubiksmoose
2 hours ago
$begingroup$
I disagree. D&D is a kind of a universe and it has gravity (in most places anyway) and using physics to test if this is even possible is a very nice thing IMO. You shouldn't break players out of the game "just because". You can kill people by suffocating them with carbon monoxide while they're sleeping in a tavern, so you can drop stones on their heads. Depends on the DM of course but that's how I ruled when those things popped up.
$endgroup$
– Gensys LTD
2 hours ago
$begingroup$
(response to deleted comment) It wouldn't work in combat because: 1) in combat, creatures are aware of what's happening and are moving about. 2) they are aware of the players and see the mage and see the stone as it has to be within 9m from the caster. 3) It's not nible enough to actually "throw" the stone, it's just dropping it from a certain height as there's no significant speed the stone gets from the mage hand itself.
$endgroup$
– Gensys LTD
2 hours ago
add a comment |
1
$begingroup$
Using physics to justify D&D rules, especially involving magic, just doesn't work.
$endgroup$
– Rubiksmoose
2 hours ago
$begingroup$
I disagree. D&D is a kind of a universe and it has gravity (in most places anyway) and using physics to test if this is even possible is a very nice thing IMO. You shouldn't break players out of the game "just because". You can kill people by suffocating them with carbon monoxide while they're sleeping in a tavern, so you can drop stones on their heads. Depends on the DM of course but that's how I ruled when those things popped up.
$endgroup$
– Gensys LTD
2 hours ago
$begingroup$
(response to deleted comment) It wouldn't work in combat because: 1) in combat, creatures are aware of what's happening and are moving about. 2) they are aware of the players and see the mage and see the stone as it has to be within 9m from the caster. 3) It's not nible enough to actually "throw" the stone, it's just dropping it from a certain height as there's no significant speed the stone gets from the mage hand itself.
$endgroup$
– Gensys LTD
2 hours ago
1
1
$begingroup$
Using physics to justify D&D rules, especially involving magic, just doesn't work.
$endgroup$
– Rubiksmoose
2 hours ago
$begingroup$
Using physics to justify D&D rules, especially involving magic, just doesn't work.
$endgroup$
– Rubiksmoose
2 hours ago
$begingroup$
I disagree. D&D is a kind of a universe and it has gravity (in most places anyway) and using physics to test if this is even possible is a very nice thing IMO. You shouldn't break players out of the game "just because". You can kill people by suffocating them with carbon monoxide while they're sleeping in a tavern, so you can drop stones on their heads. Depends on the DM of course but that's how I ruled when those things popped up.
$endgroup$
– Gensys LTD
2 hours ago
$begingroup$
I disagree. D&D is a kind of a universe and it has gravity (in most places anyway) and using physics to test if this is even possible is a very nice thing IMO. You shouldn't break players out of the game "just because". You can kill people by suffocating them with carbon monoxide while they're sleeping in a tavern, so you can drop stones on their heads. Depends on the DM of course but that's how I ruled when those things popped up.
$endgroup$
– Gensys LTD
2 hours ago
$begingroup$
(response to deleted comment) It wouldn't work in combat because: 1) in combat, creatures are aware of what's happening and are moving about. 2) they are aware of the players and see the mage and see the stone as it has to be within 9m from the caster. 3) It's not nible enough to actually "throw" the stone, it's just dropping it from a certain height as there's no significant speed the stone gets from the mage hand itself.
$endgroup$
– Gensys LTD
2 hours ago
$begingroup$
(response to deleted comment) It wouldn't work in combat because: 1) in combat, creatures are aware of what's happening and are moving about. 2) they are aware of the players and see the mage and see the stone as it has to be within 9m from the caster. 3) It's not nible enough to actually "throw" the stone, it's just dropping it from a certain height as there's no significant speed the stone gets from the mage hand itself.
$endgroup$
– Gensys LTD
2 hours ago
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f139124%2fcan-mage-hand-drop-magic-stones-on-an-enemy%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown