Unity Not Accessing Networking Port












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I have an application I made in Unity which I know works on a Windows machine. I'm building it from the same project on my Ubuntu machine and it does not seem to be connecting. It should be opening port 9090 to communicate with another PC like it does in the Windows version. I've set port 9090 to be allowed to do TCP connections which I know works because I've run RosBridge on that port with success. Anything special I need to do to ensure Unity can use the port? Or maybe it's not TCP? Unity is opening a "WebSocket". I don't see anything obvious in "dmesg" except a continual UFW BLOCK on two IP addresses that are not mine nor the PC I'm trying to access (and the PROTO=TCP). I don't think they're from my Unity Program. So is it not even trying then? Not sure what more to look at to see what's getting hung up. Maybe it's just a problem with Unity for Ubuntu for all I know.










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    I have an application I made in Unity which I know works on a Windows machine. I'm building it from the same project on my Ubuntu machine and it does not seem to be connecting. It should be opening port 9090 to communicate with another PC like it does in the Windows version. I've set port 9090 to be allowed to do TCP connections which I know works because I've run RosBridge on that port with success. Anything special I need to do to ensure Unity can use the port? Or maybe it's not TCP? Unity is opening a "WebSocket". I don't see anything obvious in "dmesg" except a continual UFW BLOCK on two IP addresses that are not mine nor the PC I'm trying to access (and the PROTO=TCP). I don't think they're from my Unity Program. So is it not even trying then? Not sure what more to look at to see what's getting hung up. Maybe it's just a problem with Unity for Ubuntu for all I know.










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      I have an application I made in Unity which I know works on a Windows machine. I'm building it from the same project on my Ubuntu machine and it does not seem to be connecting. It should be opening port 9090 to communicate with another PC like it does in the Windows version. I've set port 9090 to be allowed to do TCP connections which I know works because I've run RosBridge on that port with success. Anything special I need to do to ensure Unity can use the port? Or maybe it's not TCP? Unity is opening a "WebSocket". I don't see anything obvious in "dmesg" except a continual UFW BLOCK on two IP addresses that are not mine nor the PC I'm trying to access (and the PROTO=TCP). I don't think they're from my Unity Program. So is it not even trying then? Not sure what more to look at to see what's getting hung up. Maybe it's just a problem with Unity for Ubuntu for all I know.










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      CodeMonkey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      I have an application I made in Unity which I know works on a Windows machine. I'm building it from the same project on my Ubuntu machine and it does not seem to be connecting. It should be opening port 9090 to communicate with another PC like it does in the Windows version. I've set port 9090 to be allowed to do TCP connections which I know works because I've run RosBridge on that port with success. Anything special I need to do to ensure Unity can use the port? Or maybe it's not TCP? Unity is opening a "WebSocket". I don't see anything obvious in "dmesg" except a continual UFW BLOCK on two IP addresses that are not mine nor the PC I'm trying to access (and the PROTO=TCP). I don't think they're from my Unity Program. So is it not even trying then? Not sure what more to look at to see what's getting hung up. Maybe it's just a problem with Unity for Ubuntu for all I know.







      networking unity tcp-ip






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