What happens when a creature gains the Riot keyword ability twice?












6















This new keyword ability from the Gruul guild in Ravnica Allegiance is bugging me. If I play a creature with Riot, like Rampaging Rendhorn, and I have Rhythym of the Wild in play, it has two instances of Riot. Do I have to choose to put a +1/+1 counter on the creature AND Haste or may I choose 2 instances of the same choice? Like two +1/+1 or Haste twice?









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  • 3





    I think Murgatroids answer will probably end up being correct, but you should probably hold off accepting and answer until after the Comprehensive rules are updated, which should be fairly soon.

    – Malco
    9 hours ago











  • I have added an official ruling from Gatherer to my answer.

    – murgatroid99
    7 hours ago











  • "rhythm" is spelled incorrectly in your mtg link.

    – Matt Ellen
    4 hours ago
















6















This new keyword ability from the Gruul guild in Ravnica Allegiance is bugging me. If I play a creature with Riot, like Rampaging Rendhorn, and I have Rhythym of the Wild in play, it has two instances of Riot. Do I have to choose to put a +1/+1 counter on the creature AND Haste or may I choose 2 instances of the same choice? Like two +1/+1 or Haste twice?









share









New contributor




David Alves is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • 3





    I think Murgatroids answer will probably end up being correct, but you should probably hold off accepting and answer until after the Comprehensive rules are updated, which should be fairly soon.

    – Malco
    9 hours ago











  • I have added an official ruling from Gatherer to my answer.

    – murgatroid99
    7 hours ago











  • "rhythm" is spelled incorrectly in your mtg link.

    – Matt Ellen
    4 hours ago














6












6








6








This new keyword ability from the Gruul guild in Ravnica Allegiance is bugging me. If I play a creature with Riot, like Rampaging Rendhorn, and I have Rhythym of the Wild in play, it has two instances of Riot. Do I have to choose to put a +1/+1 counter on the creature AND Haste or may I choose 2 instances of the same choice? Like two +1/+1 or Haste twice?









share









New contributor




David Alves is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












This new keyword ability from the Gruul guild in Ravnica Allegiance is bugging me. If I play a creature with Riot, like Rampaging Rendhorn, and I have Rhythym of the Wild in play, it has two instances of Riot. Do I have to choose to put a +1/+1 counter on the creature AND Haste or may I choose 2 instances of the same choice? Like two +1/+1 or Haste twice?







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edited 9 hours ago









Andrew

3,812529




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asked 10 hours ago









David AlvesDavid Alves

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David Alves is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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Check out our Code of Conduct.








  • 3





    I think Murgatroids answer will probably end up being correct, but you should probably hold off accepting and answer until after the Comprehensive rules are updated, which should be fairly soon.

    – Malco
    9 hours ago











  • I have added an official ruling from Gatherer to my answer.

    – murgatroid99
    7 hours ago











  • "rhythm" is spelled incorrectly in your mtg link.

    – Matt Ellen
    4 hours ago














  • 3





    I think Murgatroids answer will probably end up being correct, but you should probably hold off accepting and answer until after the Comprehensive rules are updated, which should be fairly soon.

    – Malco
    9 hours ago











  • I have added an official ruling from Gatherer to my answer.

    – murgatroid99
    7 hours ago











  • "rhythm" is spelled incorrectly in your mtg link.

    – Matt Ellen
    4 hours ago








3




3





I think Murgatroids answer will probably end up being correct, but you should probably hold off accepting and answer until after the Comprehensive rules are updated, which should be fairly soon.

– Malco
9 hours ago





I think Murgatroids answer will probably end up being correct, but you should probably hold off accepting and answer until after the Comprehensive rules are updated, which should be fairly soon.

– Malco
9 hours ago













I have added an official ruling from Gatherer to my answer.

– murgatroid99
7 hours ago





I have added an official ruling from Gatherer to my answer.

– murgatroid99
7 hours ago













"rhythm" is spelled incorrectly in your mtg link.

– Matt Ellen
4 hours ago





"rhythm" is spelled incorrectly in your mtg link.

– Matt Ellen
4 hours ago










4 Answers
4






active

oldest

votes


















7














You can make any of those combinations of those two choices.



Riot is an ability that creates a replacement effect that modifies how a creature enters the battlefield. As the creature enters the battlefield, you apply each instance of Riot and make your choice of haste or a +1/+1 counter. Those choices are independent, and there is nothing wrong with a creature having two +1/+1 counters or two instances of haste.



A ruling on the card Rhythm of the Wild confirms this:




If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives.







share|improve this answer

































    5














    Multiple instances of riot are cumulative and independent of each other. The creature enters with any combination of +1/+1 counters and/or instances of haste.



    From the wording, riot is a replacement effect that modifies how the permanent it's on enters the battlefield:




    614.1c Effects that read “[This permanent] enters the battlefield with . . . ,” “As [this permanent] enters the battlefield . . . ,” or “[This permanent] enters the battlefield as . . . “ are replacement effects.




    Multiple replacement effects can be chained on the same original event, as long as the event that results after each step can itself be replaced. Riot works on the creature entering the battlefield, and after it's applied, it's still entering the battlefield, therefore any number of instances of riot can apply to the same creature entering the battlefield:




    616.2. A replacement or prevention effect can become applicable to an event as the result of another replacement or prevention effect that modifies the event.
    Example: One effect reads “If you would gain life, draw that many cards instead,” and another reads “If you would draw a card, return a card from your graveyard to your hand instead.” Both effects combine (regardless of the order they came into existence): Instead of gaining 1 life, the player puts a card from their graveyard into their hand.




    Since each replacement effect is handled separately, for each instance of riot you make a separate, independent choice.






    share|improve this answer































      1














      The two instances of riot will be independent of each other, you will make the choice for each instance of Riot, either to give haste or add a +1/+1 counter. Giving haste twice is possible but the second instance of haste will be redundant so you will likely put at least 1 +1/+1 counter on the creature, if you choose to though you can have 2 +1/+1 counters or have the creature have haste, haste.



      I can think of a few reasons to avoid putting any counters, though they will be edge cases:





      1. Mikaeus, the Unhallowed - If your creature would be haste and undying, you could very well want that first swing to not have the counter on it, either the opponent takes the hit or the creature comes back into play from Undying, now after combat, and you can put the 2 +1/+1 counters on then, for a total of +3/+3.


      2. Kulrath Knight - If your opponent has this in play, counters on your creature are a bad idea in general, not being able to attack or block with anything that has a counter of any kind on it makes it hard to win, particularly in the Gruul colors which are usually about getting big things out fast and having them hit hard.






      share|improve this answer































        0














        The correct answer is that we don't know yet. The Comprehensive Rules haven't been updated, since the new set isn't released yet. The rules do say




        112.2c ... If an object has multiple instances of the same ability, each instance functions independently. This may or may not produce more effects than a single instance; refer to the specific ability for more information.




        Some abilities explicitly specify they're redundant, which is obvious for e.g. flying and shroud. On the other hand, an ability like lifelink that could theoretically work twice like lifelink (you'd gain 2 life for each damage dealt) doesn't, because the rules say it doesn't:




        702.15f Multiple instances of lifelink on the same object are redundant.




        On the other hand, a lesser known (and more riot-like ability) like amplify is non-redundant:




        702.37a Amplify is a static ability. “Amplify N” means “As this object enters the battlefield, reveal any number of cards from your hand that share a creature type with it. This permanent enters the battlefield with N +1/+1 counters on it for each card revealed this way. You can’t reveal this card or any other cards that are entering the battlefield at the same time as this card.”



        702.37b If a creature has multiple instances of amplify, each one works separately.




        I agree with murgatroid99 that it will likely be cumulative, if so, you can make an different choice for each instance of riot.






        share|improve this answer
























        • That is certainly not the correct answer. The wording clearly means that riot is a replacement effect, and multiple instances of a replacement effect can chain together, as long as the new event can be replaced as well.

          – Hackworth
          9 hours ago













        • Those "multiple instance" rules you're looking at are not just arbitrary, there are very simple and consistent patterns for which keyword abilities work which way: for triggered abilities, replacement effects, and casting cost modifiers, multiple instances work separately, and for others, multiple instances are redundant.

          – murgatroid99
          9 hours ago











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        4 Answers
        4






        active

        oldest

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        4 Answers
        4






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

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        7














        You can make any of those combinations of those two choices.



        Riot is an ability that creates a replacement effect that modifies how a creature enters the battlefield. As the creature enters the battlefield, you apply each instance of Riot and make your choice of haste or a +1/+1 counter. Those choices are independent, and there is nothing wrong with a creature having two +1/+1 counters or two instances of haste.



        A ruling on the card Rhythm of the Wild confirms this:




        If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives.







        share|improve this answer






























          7














          You can make any of those combinations of those two choices.



          Riot is an ability that creates a replacement effect that modifies how a creature enters the battlefield. As the creature enters the battlefield, you apply each instance of Riot and make your choice of haste or a +1/+1 counter. Those choices are independent, and there is nothing wrong with a creature having two +1/+1 counters or two instances of haste.



          A ruling on the card Rhythm of the Wild confirms this:




          If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives.







          share|improve this answer




























            7












            7








            7







            You can make any of those combinations of those two choices.



            Riot is an ability that creates a replacement effect that modifies how a creature enters the battlefield. As the creature enters the battlefield, you apply each instance of Riot and make your choice of haste or a +1/+1 counter. Those choices are independent, and there is nothing wrong with a creature having two +1/+1 counters or two instances of haste.



            A ruling on the card Rhythm of the Wild confirms this:




            If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives.







            share|improve this answer















            You can make any of those combinations of those two choices.



            Riot is an ability that creates a replacement effect that modifies how a creature enters the battlefield. As the creature enters the battlefield, you apply each instance of Riot and make your choice of haste or a +1/+1 counter. Those choices are independent, and there is nothing wrong with a creature having two +1/+1 counters or two instances of haste.



            A ruling on the card Rhythm of the Wild confirms this:




            If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives.








            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 7 hours ago

























            answered 9 hours ago









            murgatroid99murgatroid99

            45.4k7110187




            45.4k7110187























                5














                Multiple instances of riot are cumulative and independent of each other. The creature enters with any combination of +1/+1 counters and/or instances of haste.



                From the wording, riot is a replacement effect that modifies how the permanent it's on enters the battlefield:




                614.1c Effects that read “[This permanent] enters the battlefield with . . . ,” “As [this permanent] enters the battlefield . . . ,” or “[This permanent] enters the battlefield as . . . “ are replacement effects.




                Multiple replacement effects can be chained on the same original event, as long as the event that results after each step can itself be replaced. Riot works on the creature entering the battlefield, and after it's applied, it's still entering the battlefield, therefore any number of instances of riot can apply to the same creature entering the battlefield:




                616.2. A replacement or prevention effect can become applicable to an event as the result of another replacement or prevention effect that modifies the event.
                Example: One effect reads “If you would gain life, draw that many cards instead,” and another reads “If you would draw a card, return a card from your graveyard to your hand instead.” Both effects combine (regardless of the order they came into existence): Instead of gaining 1 life, the player puts a card from their graveyard into their hand.




                Since each replacement effect is handled separately, for each instance of riot you make a separate, independent choice.






                share|improve this answer




























                  5














                  Multiple instances of riot are cumulative and independent of each other. The creature enters with any combination of +1/+1 counters and/or instances of haste.



                  From the wording, riot is a replacement effect that modifies how the permanent it's on enters the battlefield:




                  614.1c Effects that read “[This permanent] enters the battlefield with . . . ,” “As [this permanent] enters the battlefield . . . ,” or “[This permanent] enters the battlefield as . . . “ are replacement effects.




                  Multiple replacement effects can be chained on the same original event, as long as the event that results after each step can itself be replaced. Riot works on the creature entering the battlefield, and after it's applied, it's still entering the battlefield, therefore any number of instances of riot can apply to the same creature entering the battlefield:




                  616.2. A replacement or prevention effect can become applicable to an event as the result of another replacement or prevention effect that modifies the event.
                  Example: One effect reads “If you would gain life, draw that many cards instead,” and another reads “If you would draw a card, return a card from your graveyard to your hand instead.” Both effects combine (regardless of the order they came into existence): Instead of gaining 1 life, the player puts a card from their graveyard into their hand.




                  Since each replacement effect is handled separately, for each instance of riot you make a separate, independent choice.






                  share|improve this answer


























                    5












                    5








                    5







                    Multiple instances of riot are cumulative and independent of each other. The creature enters with any combination of +1/+1 counters and/or instances of haste.



                    From the wording, riot is a replacement effect that modifies how the permanent it's on enters the battlefield:




                    614.1c Effects that read “[This permanent] enters the battlefield with . . . ,” “As [this permanent] enters the battlefield . . . ,” or “[This permanent] enters the battlefield as . . . “ are replacement effects.




                    Multiple replacement effects can be chained on the same original event, as long as the event that results after each step can itself be replaced. Riot works on the creature entering the battlefield, and after it's applied, it's still entering the battlefield, therefore any number of instances of riot can apply to the same creature entering the battlefield:




                    616.2. A replacement or prevention effect can become applicable to an event as the result of another replacement or prevention effect that modifies the event.
                    Example: One effect reads “If you would gain life, draw that many cards instead,” and another reads “If you would draw a card, return a card from your graveyard to your hand instead.” Both effects combine (regardless of the order they came into existence): Instead of gaining 1 life, the player puts a card from their graveyard into their hand.




                    Since each replacement effect is handled separately, for each instance of riot you make a separate, independent choice.






                    share|improve this answer













                    Multiple instances of riot are cumulative and independent of each other. The creature enters with any combination of +1/+1 counters and/or instances of haste.



                    From the wording, riot is a replacement effect that modifies how the permanent it's on enters the battlefield:




                    614.1c Effects that read “[This permanent] enters the battlefield with . . . ,” “As [this permanent] enters the battlefield . . . ,” or “[This permanent] enters the battlefield as . . . “ are replacement effects.




                    Multiple replacement effects can be chained on the same original event, as long as the event that results after each step can itself be replaced. Riot works on the creature entering the battlefield, and after it's applied, it's still entering the battlefield, therefore any number of instances of riot can apply to the same creature entering the battlefield:




                    616.2. A replacement or prevention effect can become applicable to an event as the result of another replacement or prevention effect that modifies the event.
                    Example: One effect reads “If you would gain life, draw that many cards instead,” and another reads “If you would draw a card, return a card from your graveyard to your hand instead.” Both effects combine (regardless of the order they came into existence): Instead of gaining 1 life, the player puts a card from their graveyard into their hand.




                    Since each replacement effect is handled separately, for each instance of riot you make a separate, independent choice.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 9 hours ago









                    HackworthHackworth

                    25.4k267116




                    25.4k267116























                        1














                        The two instances of riot will be independent of each other, you will make the choice for each instance of Riot, either to give haste or add a +1/+1 counter. Giving haste twice is possible but the second instance of haste will be redundant so you will likely put at least 1 +1/+1 counter on the creature, if you choose to though you can have 2 +1/+1 counters or have the creature have haste, haste.



                        I can think of a few reasons to avoid putting any counters, though they will be edge cases:





                        1. Mikaeus, the Unhallowed - If your creature would be haste and undying, you could very well want that first swing to not have the counter on it, either the opponent takes the hit or the creature comes back into play from Undying, now after combat, and you can put the 2 +1/+1 counters on then, for a total of +3/+3.


                        2. Kulrath Knight - If your opponent has this in play, counters on your creature are a bad idea in general, not being able to attack or block with anything that has a counter of any kind on it makes it hard to win, particularly in the Gruul colors which are usually about getting big things out fast and having them hit hard.






                        share|improve this answer




























                          1














                          The two instances of riot will be independent of each other, you will make the choice for each instance of Riot, either to give haste or add a +1/+1 counter. Giving haste twice is possible but the second instance of haste will be redundant so you will likely put at least 1 +1/+1 counter on the creature, if you choose to though you can have 2 +1/+1 counters or have the creature have haste, haste.



                          I can think of a few reasons to avoid putting any counters, though they will be edge cases:





                          1. Mikaeus, the Unhallowed - If your creature would be haste and undying, you could very well want that first swing to not have the counter on it, either the opponent takes the hit or the creature comes back into play from Undying, now after combat, and you can put the 2 +1/+1 counters on then, for a total of +3/+3.


                          2. Kulrath Knight - If your opponent has this in play, counters on your creature are a bad idea in general, not being able to attack or block with anything that has a counter of any kind on it makes it hard to win, particularly in the Gruul colors which are usually about getting big things out fast and having them hit hard.






                          share|improve this answer


























                            1












                            1








                            1







                            The two instances of riot will be independent of each other, you will make the choice for each instance of Riot, either to give haste or add a +1/+1 counter. Giving haste twice is possible but the second instance of haste will be redundant so you will likely put at least 1 +1/+1 counter on the creature, if you choose to though you can have 2 +1/+1 counters or have the creature have haste, haste.



                            I can think of a few reasons to avoid putting any counters, though they will be edge cases:





                            1. Mikaeus, the Unhallowed - If your creature would be haste and undying, you could very well want that first swing to not have the counter on it, either the opponent takes the hit or the creature comes back into play from Undying, now after combat, and you can put the 2 +1/+1 counters on then, for a total of +3/+3.


                            2. Kulrath Knight - If your opponent has this in play, counters on your creature are a bad idea in general, not being able to attack or block with anything that has a counter of any kind on it makes it hard to win, particularly in the Gruul colors which are usually about getting big things out fast and having them hit hard.






                            share|improve this answer













                            The two instances of riot will be independent of each other, you will make the choice for each instance of Riot, either to give haste or add a +1/+1 counter. Giving haste twice is possible but the second instance of haste will be redundant so you will likely put at least 1 +1/+1 counter on the creature, if you choose to though you can have 2 +1/+1 counters or have the creature have haste, haste.



                            I can think of a few reasons to avoid putting any counters, though they will be edge cases:





                            1. Mikaeus, the Unhallowed - If your creature would be haste and undying, you could very well want that first swing to not have the counter on it, either the opponent takes the hit or the creature comes back into play from Undying, now after combat, and you can put the 2 +1/+1 counters on then, for a total of +3/+3.


                            2. Kulrath Knight - If your opponent has this in play, counters on your creature are a bad idea in general, not being able to attack or block with anything that has a counter of any kind on it makes it hard to win, particularly in the Gruul colors which are usually about getting big things out fast and having them hit hard.







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered 9 hours ago









                            AndrewAndrew

                            3,812529




                            3,812529























                                0














                                The correct answer is that we don't know yet. The Comprehensive Rules haven't been updated, since the new set isn't released yet. The rules do say




                                112.2c ... If an object has multiple instances of the same ability, each instance functions independently. This may or may not produce more effects than a single instance; refer to the specific ability for more information.




                                Some abilities explicitly specify they're redundant, which is obvious for e.g. flying and shroud. On the other hand, an ability like lifelink that could theoretically work twice like lifelink (you'd gain 2 life for each damage dealt) doesn't, because the rules say it doesn't:




                                702.15f Multiple instances of lifelink on the same object are redundant.




                                On the other hand, a lesser known (and more riot-like ability) like amplify is non-redundant:




                                702.37a Amplify is a static ability. “Amplify N” means “As this object enters the battlefield, reveal any number of cards from your hand that share a creature type with it. This permanent enters the battlefield with N +1/+1 counters on it for each card revealed this way. You can’t reveal this card or any other cards that are entering the battlefield at the same time as this card.”



                                702.37b If a creature has multiple instances of amplify, each one works separately.




                                I agree with murgatroid99 that it will likely be cumulative, if so, you can make an different choice for each instance of riot.






                                share|improve this answer
























                                • That is certainly not the correct answer. The wording clearly means that riot is a replacement effect, and multiple instances of a replacement effect can chain together, as long as the new event can be replaced as well.

                                  – Hackworth
                                  9 hours ago













                                • Those "multiple instance" rules you're looking at are not just arbitrary, there are very simple and consistent patterns for which keyword abilities work which way: for triggered abilities, replacement effects, and casting cost modifiers, multiple instances work separately, and for others, multiple instances are redundant.

                                  – murgatroid99
                                  9 hours ago
















                                0














                                The correct answer is that we don't know yet. The Comprehensive Rules haven't been updated, since the new set isn't released yet. The rules do say




                                112.2c ... If an object has multiple instances of the same ability, each instance functions independently. This may or may not produce more effects than a single instance; refer to the specific ability for more information.




                                Some abilities explicitly specify they're redundant, which is obvious for e.g. flying and shroud. On the other hand, an ability like lifelink that could theoretically work twice like lifelink (you'd gain 2 life for each damage dealt) doesn't, because the rules say it doesn't:




                                702.15f Multiple instances of lifelink on the same object are redundant.




                                On the other hand, a lesser known (and more riot-like ability) like amplify is non-redundant:




                                702.37a Amplify is a static ability. “Amplify N” means “As this object enters the battlefield, reveal any number of cards from your hand that share a creature type with it. This permanent enters the battlefield with N +1/+1 counters on it for each card revealed this way. You can’t reveal this card or any other cards that are entering the battlefield at the same time as this card.”



                                702.37b If a creature has multiple instances of amplify, each one works separately.




                                I agree with murgatroid99 that it will likely be cumulative, if so, you can make an different choice for each instance of riot.






                                share|improve this answer
























                                • That is certainly not the correct answer. The wording clearly means that riot is a replacement effect, and multiple instances of a replacement effect can chain together, as long as the new event can be replaced as well.

                                  – Hackworth
                                  9 hours ago













                                • Those "multiple instance" rules you're looking at are not just arbitrary, there are very simple and consistent patterns for which keyword abilities work which way: for triggered abilities, replacement effects, and casting cost modifiers, multiple instances work separately, and for others, multiple instances are redundant.

                                  – murgatroid99
                                  9 hours ago














                                0












                                0








                                0







                                The correct answer is that we don't know yet. The Comprehensive Rules haven't been updated, since the new set isn't released yet. The rules do say




                                112.2c ... If an object has multiple instances of the same ability, each instance functions independently. This may or may not produce more effects than a single instance; refer to the specific ability for more information.




                                Some abilities explicitly specify they're redundant, which is obvious for e.g. flying and shroud. On the other hand, an ability like lifelink that could theoretically work twice like lifelink (you'd gain 2 life for each damage dealt) doesn't, because the rules say it doesn't:




                                702.15f Multiple instances of lifelink on the same object are redundant.




                                On the other hand, a lesser known (and more riot-like ability) like amplify is non-redundant:




                                702.37a Amplify is a static ability. “Amplify N” means “As this object enters the battlefield, reveal any number of cards from your hand that share a creature type with it. This permanent enters the battlefield with N +1/+1 counters on it for each card revealed this way. You can’t reveal this card or any other cards that are entering the battlefield at the same time as this card.”



                                702.37b If a creature has multiple instances of amplify, each one works separately.




                                I agree with murgatroid99 that it will likely be cumulative, if so, you can make an different choice for each instance of riot.






                                share|improve this answer













                                The correct answer is that we don't know yet. The Comprehensive Rules haven't been updated, since the new set isn't released yet. The rules do say




                                112.2c ... If an object has multiple instances of the same ability, each instance functions independently. This may or may not produce more effects than a single instance; refer to the specific ability for more information.




                                Some abilities explicitly specify they're redundant, which is obvious for e.g. flying and shroud. On the other hand, an ability like lifelink that could theoretically work twice like lifelink (you'd gain 2 life for each damage dealt) doesn't, because the rules say it doesn't:




                                702.15f Multiple instances of lifelink on the same object are redundant.




                                On the other hand, a lesser known (and more riot-like ability) like amplify is non-redundant:




                                702.37a Amplify is a static ability. “Amplify N” means “As this object enters the battlefield, reveal any number of cards from your hand that share a creature type with it. This permanent enters the battlefield with N +1/+1 counters on it for each card revealed this way. You can’t reveal this card or any other cards that are entering the battlefield at the same time as this card.”



                                702.37b If a creature has multiple instances of amplify, each one works separately.




                                I agree with murgatroid99 that it will likely be cumulative, if so, you can make an different choice for each instance of riot.







                                share|improve this answer












                                share|improve this answer



                                share|improve this answer










                                answered 9 hours ago









                                GlorfindelGlorfindel

                                2,9491930




                                2,9491930













                                • That is certainly not the correct answer. The wording clearly means that riot is a replacement effect, and multiple instances of a replacement effect can chain together, as long as the new event can be replaced as well.

                                  – Hackworth
                                  9 hours ago













                                • Those "multiple instance" rules you're looking at are not just arbitrary, there are very simple and consistent patterns for which keyword abilities work which way: for triggered abilities, replacement effects, and casting cost modifiers, multiple instances work separately, and for others, multiple instances are redundant.

                                  – murgatroid99
                                  9 hours ago



















                                • That is certainly not the correct answer. The wording clearly means that riot is a replacement effect, and multiple instances of a replacement effect can chain together, as long as the new event can be replaced as well.

                                  – Hackworth
                                  9 hours ago













                                • Those "multiple instance" rules you're looking at are not just arbitrary, there are very simple and consistent patterns for which keyword abilities work which way: for triggered abilities, replacement effects, and casting cost modifiers, multiple instances work separately, and for others, multiple instances are redundant.

                                  – murgatroid99
                                  9 hours ago

















                                That is certainly not the correct answer. The wording clearly means that riot is a replacement effect, and multiple instances of a replacement effect can chain together, as long as the new event can be replaced as well.

                                – Hackworth
                                9 hours ago







                                That is certainly not the correct answer. The wording clearly means that riot is a replacement effect, and multiple instances of a replacement effect can chain together, as long as the new event can be replaced as well.

                                – Hackworth
                                9 hours ago















                                Those "multiple instance" rules you're looking at are not just arbitrary, there are very simple and consistent patterns for which keyword abilities work which way: for triggered abilities, replacement effects, and casting cost modifiers, multiple instances work separately, and for others, multiple instances are redundant.

                                – murgatroid99
                                9 hours ago





                                Those "multiple instance" rules you're looking at are not just arbitrary, there are very simple and consistent patterns for which keyword abilities work which way: for triggered abilities, replacement effects, and casting cost modifiers, multiple instances work separately, and for others, multiple instances are redundant.

                                – murgatroid99
                                9 hours ago










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