Drawing ramified coverings with tikz












2















I want to draw a diagram similar to this one:





For that I started with the following code:



begin{tikzpicture}
draw (0,0) node {$Y$};
draw (0,2) node {$X$};
draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};
draw[thick] (1,0) -- (7,0);
draw[thick] (1,2) -- (7,2);
draw[thick] (1,2.5) -- (7,2.5);
draw[thick] (1,1.5) -- (7,1.5);
end{tikzpicture}


The only thing that I don't know how to do is the curvy parts. I would appreciate some indication.










share|improve this question





























    2















    I want to draw a diagram similar to this one:





    For that I started with the following code:



    begin{tikzpicture}
    draw (0,0) node {$Y$};
    draw (0,2) node {$X$};
    draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};
    draw[thick] (1,0) -- (7,0);
    draw[thick] (1,2) -- (7,2);
    draw[thick] (1,2.5) -- (7,2.5);
    draw[thick] (1,1.5) -- (7,1.5);
    end{tikzpicture}


    The only thing that I don't know how to do is the curvy parts. I would appreciate some indication.










    share|improve this question



























      2












      2








      2


      1






      I want to draw a diagram similar to this one:





      For that I started with the following code:



      begin{tikzpicture}
      draw (0,0) node {$Y$};
      draw (0,2) node {$X$};
      draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};
      draw[thick] (1,0) -- (7,0);
      draw[thick] (1,2) -- (7,2);
      draw[thick] (1,2.5) -- (7,2.5);
      draw[thick] (1,1.5) -- (7,1.5);
      end{tikzpicture}


      The only thing that I don't know how to do is the curvy parts. I would appreciate some indication.










      share|improve this question
















      I want to draw a diagram similar to this one:





      For that I started with the following code:



      begin{tikzpicture}
      draw (0,0) node {$Y$};
      draw (0,2) node {$X$};
      draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};
      draw[thick] (1,0) -- (7,0);
      draw[thick] (1,2) -- (7,2);
      draw[thick] (1,2.5) -- (7,2.5);
      draw[thick] (1,1.5) -- (7,1.5);
      end{tikzpicture}


      The only thing that I don't know how to do is the curvy parts. I would appreciate some indication.







      tikz-pgf






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 5 hours ago









      Cragfelt

      2,96531028




      2,96531028










      asked 5 hours ago









      Gabriel RibeiroGabriel Ribeiro

      25918




      25918






















          2 Answers
          2






          active

          oldest

          votes


















          5














          The following is a pretty manual way to do this. I only did it for the first two lines, I hope you can apply it to the other occurrences. It uses the in and out keys of the to path construction:



          documentclass[tikz]{standalone}

          begin{document}
          begin{tikzpicture}
          draw (0,0) node {$Y$};
          draw (0,2) node {$X$};
          draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};
          draw[thick] (1,2.5) -- (7,2.5) coordinate(a);
          draw[thick] (1,2) -- (7,2) coordinate(b);
          draw[thick] (1,1.5) -- (7,1.5) coordinate(c);
          draw[thick] (1,0) -- (7,0) coordinate(d);
          draw[thick]
          (a) ++(.25,-.25) coordinate(ab) to[out=180,in=0] (a)
          (ab) to[out=180,in=0] (b)
          (ab) to[out=0,in=180] ++(.25,.25)
          (ab) to[out=0,in=180] ++(.25,-.25)
          ;
          filldraw
          (ab) circle(.05)
          ;
          end{tikzpicture}
          end{document}


          enter image description here






          share|improve this answer

































            4














            This uses the same in and out trick as Skillmon and puts it into a style dip, which takes as arguments the horizontal position and the depth, where the sign decides whether the dip is a dip (minus) or a bump (plus). (Let me also mention that you do not need to do something like draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};. If you name the nodes, you can just do draw[<-] (Y) -- (X) node[left, midway] {$f$}; and TikZ will make sure to shorten the arrow without you having to compute the coordinates.)



            documentclass[tikz,border=3.14mm]{standalone}
            usetikzlibrary{positioning}
            newcounter{dip}
            begin{document}
            begin{tikzpicture}[dip/.style args={#1/#2}{/utils/exec=stepcounter{dip},
            insert path={%
            coordinate (aux1) ({#1-abs(#2)},0) coordinate (aux2) ({#1+abs(#2)},0) coordinate (aux3)
            (aux1) -- (aux2|-aux1) to[out=0,in=180]
            ++({abs(#2)},#2) coordinate(dip-thevalue{dip}) to[out=0,in=180] (aux3|-aux1)
            }}]
            begin{scope}[thick,local bounding box=dips]
            draw (1,2.5) [dip=5.5cm/-2.5mm]-- (7,2.5);
            fill (dip-1) circle[radius=2pt] node[right=3pt]{$b=1$};
            draw (1,2) [dip/.list={2.5cm/-2.5mm,5.5cm/2.5mm}] -- (7,2);
            fill (dip-2) circle[radius=2pt] node[right=3pt]{$b=1$};
            draw (1,1.5) [dip/.list={2.5cm/2.5mm,5.5cm/-5mm}] -- (7,1.5);
            fill (dip-5) circle[radius=2pt] node[above right=0pt and 5pt]{$b=2$};
            draw (1,1) -- (7,1);
            draw (1,0.5) [dip=5.5cm/5mm] -- (7,0.5);
            end{scope}
            node[left=2pt of dips.west] (X) {$X$};
            draw (7,-0.5) -- (1,-0.5) node[left=2pt] (Y) {$Y$};
            draw[<-] (Y) -- (X) node[left, midway] {$f$};
            foreach X in {1,2}
            {
            fill (dip-X|-Y) circle[radius=2pt];
            draw[dashed] (dip-X|-Y) -- (dip-X|-0,2.75);
            }
            end{tikzpicture}
            end{document}


            enter image description here






            share|improve this answer

























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              2 Answers
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              active

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              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              5














              The following is a pretty manual way to do this. I only did it for the first two lines, I hope you can apply it to the other occurrences. It uses the in and out keys of the to path construction:



              documentclass[tikz]{standalone}

              begin{document}
              begin{tikzpicture}
              draw (0,0) node {$Y$};
              draw (0,2) node {$X$};
              draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};
              draw[thick] (1,2.5) -- (7,2.5) coordinate(a);
              draw[thick] (1,2) -- (7,2) coordinate(b);
              draw[thick] (1,1.5) -- (7,1.5) coordinate(c);
              draw[thick] (1,0) -- (7,0) coordinate(d);
              draw[thick]
              (a) ++(.25,-.25) coordinate(ab) to[out=180,in=0] (a)
              (ab) to[out=180,in=0] (b)
              (ab) to[out=0,in=180] ++(.25,.25)
              (ab) to[out=0,in=180] ++(.25,-.25)
              ;
              filldraw
              (ab) circle(.05)
              ;
              end{tikzpicture}
              end{document}


              enter image description here






              share|improve this answer






























                5














                The following is a pretty manual way to do this. I only did it for the first two lines, I hope you can apply it to the other occurrences. It uses the in and out keys of the to path construction:



                documentclass[tikz]{standalone}

                begin{document}
                begin{tikzpicture}
                draw (0,0) node {$Y$};
                draw (0,2) node {$X$};
                draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};
                draw[thick] (1,2.5) -- (7,2.5) coordinate(a);
                draw[thick] (1,2) -- (7,2) coordinate(b);
                draw[thick] (1,1.5) -- (7,1.5) coordinate(c);
                draw[thick] (1,0) -- (7,0) coordinate(d);
                draw[thick]
                (a) ++(.25,-.25) coordinate(ab) to[out=180,in=0] (a)
                (ab) to[out=180,in=0] (b)
                (ab) to[out=0,in=180] ++(.25,.25)
                (ab) to[out=0,in=180] ++(.25,-.25)
                ;
                filldraw
                (ab) circle(.05)
                ;
                end{tikzpicture}
                end{document}


                enter image description here






                share|improve this answer




























                  5












                  5








                  5







                  The following is a pretty manual way to do this. I only did it for the first two lines, I hope you can apply it to the other occurrences. It uses the in and out keys of the to path construction:



                  documentclass[tikz]{standalone}

                  begin{document}
                  begin{tikzpicture}
                  draw (0,0) node {$Y$};
                  draw (0,2) node {$X$};
                  draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};
                  draw[thick] (1,2.5) -- (7,2.5) coordinate(a);
                  draw[thick] (1,2) -- (7,2) coordinate(b);
                  draw[thick] (1,1.5) -- (7,1.5) coordinate(c);
                  draw[thick] (1,0) -- (7,0) coordinate(d);
                  draw[thick]
                  (a) ++(.25,-.25) coordinate(ab) to[out=180,in=0] (a)
                  (ab) to[out=180,in=0] (b)
                  (ab) to[out=0,in=180] ++(.25,.25)
                  (ab) to[out=0,in=180] ++(.25,-.25)
                  ;
                  filldraw
                  (ab) circle(.05)
                  ;
                  end{tikzpicture}
                  end{document}


                  enter image description here






                  share|improve this answer















                  The following is a pretty manual way to do this. I only did it for the first two lines, I hope you can apply it to the other occurrences. It uses the in and out keys of the to path construction:



                  documentclass[tikz]{standalone}

                  begin{document}
                  begin{tikzpicture}
                  draw (0,0) node {$Y$};
                  draw (0,2) node {$X$};
                  draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};
                  draw[thick] (1,2.5) -- (7,2.5) coordinate(a);
                  draw[thick] (1,2) -- (7,2) coordinate(b);
                  draw[thick] (1,1.5) -- (7,1.5) coordinate(c);
                  draw[thick] (1,0) -- (7,0) coordinate(d);
                  draw[thick]
                  (a) ++(.25,-.25) coordinate(ab) to[out=180,in=0] (a)
                  (ab) to[out=180,in=0] (b)
                  (ab) to[out=0,in=180] ++(.25,.25)
                  (ab) to[out=0,in=180] ++(.25,-.25)
                  ;
                  filldraw
                  (ab) circle(.05)
                  ;
                  end{tikzpicture}
                  end{document}


                  enter image description here







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 3 hours ago

























                  answered 3 hours ago









                  SkillmonSkillmon

                  23.6k12247




                  23.6k12247























                      4














                      This uses the same in and out trick as Skillmon and puts it into a style dip, which takes as arguments the horizontal position and the depth, where the sign decides whether the dip is a dip (minus) or a bump (plus). (Let me also mention that you do not need to do something like draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};. If you name the nodes, you can just do draw[<-] (Y) -- (X) node[left, midway] {$f$}; and TikZ will make sure to shorten the arrow without you having to compute the coordinates.)



                      documentclass[tikz,border=3.14mm]{standalone}
                      usetikzlibrary{positioning}
                      newcounter{dip}
                      begin{document}
                      begin{tikzpicture}[dip/.style args={#1/#2}{/utils/exec=stepcounter{dip},
                      insert path={%
                      coordinate (aux1) ({#1-abs(#2)},0) coordinate (aux2) ({#1+abs(#2)},0) coordinate (aux3)
                      (aux1) -- (aux2|-aux1) to[out=0,in=180]
                      ++({abs(#2)},#2) coordinate(dip-thevalue{dip}) to[out=0,in=180] (aux3|-aux1)
                      }}]
                      begin{scope}[thick,local bounding box=dips]
                      draw (1,2.5) [dip=5.5cm/-2.5mm]-- (7,2.5);
                      fill (dip-1) circle[radius=2pt] node[right=3pt]{$b=1$};
                      draw (1,2) [dip/.list={2.5cm/-2.5mm,5.5cm/2.5mm}] -- (7,2);
                      fill (dip-2) circle[radius=2pt] node[right=3pt]{$b=1$};
                      draw (1,1.5) [dip/.list={2.5cm/2.5mm,5.5cm/-5mm}] -- (7,1.5);
                      fill (dip-5) circle[radius=2pt] node[above right=0pt and 5pt]{$b=2$};
                      draw (1,1) -- (7,1);
                      draw (1,0.5) [dip=5.5cm/5mm] -- (7,0.5);
                      end{scope}
                      node[left=2pt of dips.west] (X) {$X$};
                      draw (7,-0.5) -- (1,-0.5) node[left=2pt] (Y) {$Y$};
                      draw[<-] (Y) -- (X) node[left, midway] {$f$};
                      foreach X in {1,2}
                      {
                      fill (dip-X|-Y) circle[radius=2pt];
                      draw[dashed] (dip-X|-Y) -- (dip-X|-0,2.75);
                      }
                      end{tikzpicture}
                      end{document}


                      enter image description here






                      share|improve this answer






























                        4














                        This uses the same in and out trick as Skillmon and puts it into a style dip, which takes as arguments the horizontal position and the depth, where the sign decides whether the dip is a dip (minus) or a bump (plus). (Let me also mention that you do not need to do something like draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};. If you name the nodes, you can just do draw[<-] (Y) -- (X) node[left, midway] {$f$}; and TikZ will make sure to shorten the arrow without you having to compute the coordinates.)



                        documentclass[tikz,border=3.14mm]{standalone}
                        usetikzlibrary{positioning}
                        newcounter{dip}
                        begin{document}
                        begin{tikzpicture}[dip/.style args={#1/#2}{/utils/exec=stepcounter{dip},
                        insert path={%
                        coordinate (aux1) ({#1-abs(#2)},0) coordinate (aux2) ({#1+abs(#2)},0) coordinate (aux3)
                        (aux1) -- (aux2|-aux1) to[out=0,in=180]
                        ++({abs(#2)},#2) coordinate(dip-thevalue{dip}) to[out=0,in=180] (aux3|-aux1)
                        }}]
                        begin{scope}[thick,local bounding box=dips]
                        draw (1,2.5) [dip=5.5cm/-2.5mm]-- (7,2.5);
                        fill (dip-1) circle[radius=2pt] node[right=3pt]{$b=1$};
                        draw (1,2) [dip/.list={2.5cm/-2.5mm,5.5cm/2.5mm}] -- (7,2);
                        fill (dip-2) circle[radius=2pt] node[right=3pt]{$b=1$};
                        draw (1,1.5) [dip/.list={2.5cm/2.5mm,5.5cm/-5mm}] -- (7,1.5);
                        fill (dip-5) circle[radius=2pt] node[above right=0pt and 5pt]{$b=2$};
                        draw (1,1) -- (7,1);
                        draw (1,0.5) [dip=5.5cm/5mm] -- (7,0.5);
                        end{scope}
                        node[left=2pt of dips.west] (X) {$X$};
                        draw (7,-0.5) -- (1,-0.5) node[left=2pt] (Y) {$Y$};
                        draw[<-] (Y) -- (X) node[left, midway] {$f$};
                        foreach X in {1,2}
                        {
                        fill (dip-X|-Y) circle[radius=2pt];
                        draw[dashed] (dip-X|-Y) -- (dip-X|-0,2.75);
                        }
                        end{tikzpicture}
                        end{document}


                        enter image description here






                        share|improve this answer




























                          4












                          4








                          4







                          This uses the same in and out trick as Skillmon and puts it into a style dip, which takes as arguments the horizontal position and the depth, where the sign decides whether the dip is a dip (minus) or a bump (plus). (Let me also mention that you do not need to do something like draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};. If you name the nodes, you can just do draw[<-] (Y) -- (X) node[left, midway] {$f$}; and TikZ will make sure to shorten the arrow without you having to compute the coordinates.)



                          documentclass[tikz,border=3.14mm]{standalone}
                          usetikzlibrary{positioning}
                          newcounter{dip}
                          begin{document}
                          begin{tikzpicture}[dip/.style args={#1/#2}{/utils/exec=stepcounter{dip},
                          insert path={%
                          coordinate (aux1) ({#1-abs(#2)},0) coordinate (aux2) ({#1+abs(#2)},0) coordinate (aux3)
                          (aux1) -- (aux2|-aux1) to[out=0,in=180]
                          ++({abs(#2)},#2) coordinate(dip-thevalue{dip}) to[out=0,in=180] (aux3|-aux1)
                          }}]
                          begin{scope}[thick,local bounding box=dips]
                          draw (1,2.5) [dip=5.5cm/-2.5mm]-- (7,2.5);
                          fill (dip-1) circle[radius=2pt] node[right=3pt]{$b=1$};
                          draw (1,2) [dip/.list={2.5cm/-2.5mm,5.5cm/2.5mm}] -- (7,2);
                          fill (dip-2) circle[radius=2pt] node[right=3pt]{$b=1$};
                          draw (1,1.5) [dip/.list={2.5cm/2.5mm,5.5cm/-5mm}] -- (7,1.5);
                          fill (dip-5) circle[radius=2pt] node[above right=0pt and 5pt]{$b=2$};
                          draw (1,1) -- (7,1);
                          draw (1,0.5) [dip=5.5cm/5mm] -- (7,0.5);
                          end{scope}
                          node[left=2pt of dips.west] (X) {$X$};
                          draw (7,-0.5) -- (1,-0.5) node[left=2pt] (Y) {$Y$};
                          draw[<-] (Y) -- (X) node[left, midway] {$f$};
                          foreach X in {1,2}
                          {
                          fill (dip-X|-Y) circle[radius=2pt];
                          draw[dashed] (dip-X|-Y) -- (dip-X|-0,2.75);
                          }
                          end{tikzpicture}
                          end{document}


                          enter image description here






                          share|improve this answer















                          This uses the same in and out trick as Skillmon and puts it into a style dip, which takes as arguments the horizontal position and the depth, where the sign decides whether the dip is a dip (minus) or a bump (plus). (Let me also mention that you do not need to do something like draw[<-] (0,0.35) -- (0,1.65) node[left, midway] {$f$};. If you name the nodes, you can just do draw[<-] (Y) -- (X) node[left, midway] {$f$}; and TikZ will make sure to shorten the arrow without you having to compute the coordinates.)



                          documentclass[tikz,border=3.14mm]{standalone}
                          usetikzlibrary{positioning}
                          newcounter{dip}
                          begin{document}
                          begin{tikzpicture}[dip/.style args={#1/#2}{/utils/exec=stepcounter{dip},
                          insert path={%
                          coordinate (aux1) ({#1-abs(#2)},0) coordinate (aux2) ({#1+abs(#2)},0) coordinate (aux3)
                          (aux1) -- (aux2|-aux1) to[out=0,in=180]
                          ++({abs(#2)},#2) coordinate(dip-thevalue{dip}) to[out=0,in=180] (aux3|-aux1)
                          }}]
                          begin{scope}[thick,local bounding box=dips]
                          draw (1,2.5) [dip=5.5cm/-2.5mm]-- (7,2.5);
                          fill (dip-1) circle[radius=2pt] node[right=3pt]{$b=1$};
                          draw (1,2) [dip/.list={2.5cm/-2.5mm,5.5cm/2.5mm}] -- (7,2);
                          fill (dip-2) circle[radius=2pt] node[right=3pt]{$b=1$};
                          draw (1,1.5) [dip/.list={2.5cm/2.5mm,5.5cm/-5mm}] -- (7,1.5);
                          fill (dip-5) circle[radius=2pt] node[above right=0pt and 5pt]{$b=2$};
                          draw (1,1) -- (7,1);
                          draw (1,0.5) [dip=5.5cm/5mm] -- (7,0.5);
                          end{scope}
                          node[left=2pt of dips.west] (X) {$X$};
                          draw (7,-0.5) -- (1,-0.5) node[left=2pt] (Y) {$Y$};
                          draw[<-] (Y) -- (X) node[left, midway] {$f$};
                          foreach X in {1,2}
                          {
                          fill (dip-X|-Y) circle[radius=2pt];
                          draw[dashed] (dip-X|-Y) -- (dip-X|-0,2.75);
                          }
                          end{tikzpicture}
                          end{document}


                          enter image description here







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited 8 mins ago

























                          answered 2 hours ago









                          marmotmarmot

                          111k5138260




                          111k5138260






























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